Liz Edwards 💙💛 on X: "This is great - a 1998 interview with Dario Casali about getting into level design and a job at Valve. Full issue here: https://t.co/7P1TyjcD55 https://t.co/MaNApw2M2H" / X
![Dev reveals that Half-Life could've been called 'Bent', 'Screwed', 'Trash', 'CrYsis', and my personal favourite, 'Dirt' | PC Gamer Dev reveals that Half-Life could've been called 'Bent', 'Screwed', 'Trash', 'CrYsis', and my personal favourite, 'Dirt' | PC Gamer](https://cdn.mos.cms.futurecdn.net/GyduEuP5eMPTspTuwE2LE3-1200-80.jpg)
Dev reveals that Half-Life could've been called 'Bent', 'Screwed', 'Trash', 'CrYsis', and my personal favourite, 'Dirt' | PC Gamer
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E se Half-Life non si fosse chiamato così? Pensate che la metà di loro erano validissimi - Player.it
Liz Edwards 💙💛 on X: "This is great - a 1998 interview with Dario Casali about getting into level design and a job at Valve. Full issue here: https://t.co/7P1TyjcD55 https://t.co/MaNApw2M2H" / X
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Perché Half-Life 2: Episode 3 non è mai stato realizzato? Valve lo spiega in un'intervista | Eurogamer.it
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